<<nobr>>\n<<set $newName = either("Susan","Alex","Samantha","Marie","Ashley","Hope","Ami","Jill","Jacqueline")>>\n\n<<endnobr>>"Its <<print $newName>>! My name is <<print $newName>>! I'm certain of it" you say with uncertainty.\n\n<<nobr>> <<if $newName eq "Susan">> <<display 'embarrasedSusan'>>\n<<else>>\nThe witch says "ah right. <<print $newName>>. Of course. Well I suppose you're all ready for your story now <<print $newName>>."<<endif>> <<endnobr>>\n\nThe witch escorts you out the door of her hut. You're too bewildered by the whole name thing to really protest. "Out the door with you <<print $newName>>. [[Nobody never found their own story sitting around doing nothing."|infrontofHut]]
The witch stares at you for a moment. You feel your face burning red with embarrasment as you realize what you just said. The witch laughs so hard she shakes the hut.\n\n[[You're tempted to run right out the door.|infrontofHut]]\n\n"Y-yeah! It's <<print $newName>>! It always was! You're just playing tricks on me!"
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Out in front of the hut you can feel adventure in the air. Low hanging clouds dim the sky and a warm wind urges you forward. The witch's hut is at the end of an old disused road.\n\nThe wind blows a piece of paper down the road and deposits it at your feet. "Aha! There's your story!" the witch says.\n\nThe paper reads:\n\nMISSING PERSON\nREWARD IF FOUND\n<<print $playerName>>\n\nThe rest of the page, which included a portrait, is torn off.\n\n"If you find that person you will find yourself a story" the witch says.
You sit on a pillow on the floor of the witch's hut. A cackling fire in the center of the hut warms you and provides the only light. Strange objects fill the darkness and the smell of dozens of drying herbs give it weight.\n\nYou have been coming here every week to learn magic from the witch, but so far she has only told you stories. They were entertaining stories but so far not magical at all.\n\n"Today I would like to tell a story about YOU. But first you have to tell me your name." Had she really not asked your name in all these months? You can't remember having given it before. \n\n"My name is <<textinput $playerName>>" you say.\n\n"Didn't they ever teach you not to give your name to old witches? I might use it to cast a spell on you."\n\n<<button [["Just get on with the story granny."|yourName]]>>
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Name Witch
"Once upon a time there was a child named Susan" the witch says.\n\n"Hey! My name isn't Susan! It's-" your name is gone from your mind. Did you ever have a name? Was it Susan?\n\nDo you\n[[blurt out the first name that comes to mind?|randomName]]\nor\n[[accept the name the witch has given you?|namedSusan]]
Sadie System
<<nobr>><<set $newName = "Susan">><<endnobr>>"It's-" you say as you blush with embarrasment "- I guess its Susan for now."\n\n"Very good!" the witch says. "Good to see you can roll with the punches! Now onto your story! Follow me!" The witch marches herself out of her hut and at this point you don't see any point you feel pretty resigned about things so you follow her.\n\n[[Out the door|infrontofHut]]